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Old Jul 20, 2005, 05:10 AM // 05:10   #1
Pre-Searing Cadet
 
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Default Beastmastery, a few questions and suggestions

I am using a rather unique build right now, or at least I feel that it is unique. I won't go into it here because that is besides the point. I have a few questions/issues about Beastmasyery. I know, a lot of this has been said before.

1) Make Charm Animal and Comfort Animal the same skill or at least even if Charm Animal cant heal, it can at the least res a dead pet.

2) Symbiotic Bond - it last 5 minutes with a lvl 16 Beast, but there is no visual clue as to if it is active or not, give us a visual indication in the skill monitor

3) Fix Symbiotic Bond so it actually works

4) Call of Protection - what the heck does "base reduction" mean anyway. Does this mean that everytime the pet takes damage, the damage is reduced by x?

5) When using a pet attack such as Predators Pounce or any of the pet attacks, you can click it, its timer starts, but if your pet is standing next to you as it often is, you just wasted energy and the attack. Make it so clicking the skill makes the pet rush to the target and actually perform the action.

6) There are some really nice Spirits linked to Beast, Fertile Season and Symbiosis are awesome, but they affect the enemy to - why? it kinda defeats the purpose doesnt it? I've been in guild battles that lasted an hour because of Fertile Season and Symbiosis. Make em only affect allies.

No this wouldnt be bad, most Rangers ignore Beastmastery anyway because most rangers use a bow so they need marks and all skills are affected by exp so any ranger with exp lower than 12 is a retard or is using alot of spells from a secondary. Maxing these two to at least 10 or higher leaves few points so only true Beastmaster rangers will be able to use these spirits to their potential. And there are few true beastmasters out there which is strange because for every bow skill, there is a cheaper more damaging pet version available.
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Old Jul 20, 2005, 10:33 AM // 10:33   #2
Wilds Pathfinder
 
Join Date: May 2005
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Guild: Chronicles of Heroes [CoH]
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Quote:
Originally Posted by aaronxv
I am using a rather unique build right now, or at least I feel that it is unique. I won't go into it here because that is besides the point. I have a few questions/issues about Beastmasyery. I know, a lot of this has been said before.

1) Make Charm Animal and Comfort Animal the same skill or at least even if Charm Animal cant heal, it can at the least res a dead pet.

2) Symbiotic Bond - it last 5 minutes with a lvl 16 Beast, but there is no visual clue as to if it is active or not, give us a visual indication in the skill monitor

3) Fix Symbiotic Bond so it actually works

4) Call of Protection - what the heck does "base reduction" mean anyway. Does this mean that everytime the pet takes damage, the damage is reduced by x?

5) When using a pet attack such as Predators Pounce or any of the pet attacks, you can click it, its timer starts, but if your pet is standing next to you as it often is, you just wasted energy and the attack. Make it so clicking the skill makes the pet rush to the target and actually perform the action.

6) There are some really nice Spirits linked to Beast, Fertile Season and Symbiosis are awesome, but they affect the enemy to - why? it kinda defeats the purpose doesnt it? I've been in guild battles that lasted an hour because of Fertile Season and Symbiosis. Make em only affect allies.

No this wouldnt be bad, most Rangers ignore Beastmastery anyway because most rangers use a bow so they need marks and all skills are affected by exp so any ranger with exp lower than 12 is a retard or is using alot of spells from a secondary. Maxing these two to at least 10 or higher leaves few points so only true Beastmaster rangers will be able to use these spirits to their potential. And there are few true beastmasters out there which is strange because for every bow skill, there is a cheaper more damaging pet version available.
1) I'd like to see it, but I'm not sure if it would unbalance things. I still need to get a level 20 pet to make sure.

4) That is what it means. I think they may have done something where it reduces it before calculating armor (In most cases this doesn't matter; only when that one pet shout that gives +20 AL would this difference matter), rather than subtracting afterwards, like with absorbtion runes.

5) Yes, Please make Pet Attacks queue up like all other non-Stances do! It gets hard sometimes to see when your pet is attacking, since you are standing so far away. Makes it hard to use a skill every attack if you have to wait to make sure you don't waste energy. I'd also like to see Pet Attacks not get disabled by Tiger's Fury (It makes no sense for it to be in beastmastery, and then you make it disable everything else in it's own attribute?? COmpletel lunacy!)

6) Spirits need to affect everything. That's the whole point of them, to change the playing field. If nothing else, consider how broken Fertile Season would be if it was only teammates. Or how pointless Nature's Renewal would be then. They still work just fine for countering spikers as is.
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Old Jul 20, 2005, 11:11 AM // 11:11   #3
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Making Fertile Season and Symbiosis only affect allies would turn game balance on it's head.
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Old Jul 22, 2005, 02:37 AM // 02:37   #4
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That spirit suggestion is the worst I've read in a long time.
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